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projects:peg_puzzle

Peg Puzzle

This project involves writing a computer program to solve the “peg puzzle”, which is a puzzle something like this:

In this puzzle, you start with pegs in each hole of the board except for one. Each turn, you can move a peg in a straight line over exactly one other peg to land in a hole, and then remove the peg that was jumped over. The goal is to end with only one peg remaining, and in particular, to end with that one remaining peg in a particular location.

The puzzle could in theory have different sizes. We will denote puzzle size by N to represent the number of rows. For example, for the above puzzle, N = 5.

State

In order to represent the state of the puzzle, we can define a State class to capture the puzzle state. We shall store in this state a two-dimensional array of flags for whether there is a peg present in a given location of the puzzle. For example, assuming the puzzle starts out with pegs in each hole except the top hole, we have a state that looks like:

0 1 2 3 4
0 0
1 1 1
2 1 1 1
3 1 1 1 1
4 1 1 1 1 1

Movement Directions

There are six possible movement directions:

  • up-left, corresponding to NW in our 2D array
  • up-right, corresponding to N in our 2D array
  • left, corresponding to W in our 2D array
  • right, corresponding to E in our 2D array
  • down-left, corresponding to S in our 2D array
  • down-right, corresponding to SE in our 2D array

Valid Peg Positions

A peg position is valid iff:

  • row >= 0 and
  • row < N and
  • col >= 0 and
  • col <= row

Solution-Finding Methods

Forward Brute-Force

We can first write a brute-force algorithm to look for all solutions to the puzzle following an algorithm something like this:

  1. for each peg present:
    1. for each movement direction:
      1. if movement in this direction is valid:
        1. perform and record the move
        2. recurse on the new board state
  2. if movement of no peg was possible:
    1. record the game

This will evaluate every possible game.

Reverse Brute-Force

If we are looking for solutions that end in a particular end state, we can also use a reverse algorithm starting with a desired ending board state (for example, one peg left in the top position):

  1. for each hole present:
    1. for each movement direction:
      1. if movement from that direction could have happened:
        1. perform and record the move
        2. recurse on the new board state
projects/peg_puzzle.txt · Last modified: by josh